| |
Expansion: World War II |
WiF World in Flames |
Hearts of Iron II |
| Map size |
640 x 320 hexes (1 hex = 50 km) (1 hex = 30 miles) |
360 x 195 hexes (1 hex = 100 km) (1 hex = 60 miles) |
2700 areas (1 area = ±150 km) (1 area = ±90 miles) |
Units / Counters |
unlimited |
3600 |
unlimited |
| Game Turn Length |
10 game days (operational) 1 game month (strategic) |
2 game months |
1 game-hour (operational) 1 game-day(strategic) |
| Fog of War |
implemented: even player's own combat strength is distorted by perspective |
none |
implemented, but player has full knowledge of own strength. |
| Military Affairs |
realistic, detailed and complex, computer-assisted |
abstract, detailed and complex |
abstract, detailed and simple |
| Political Affairs |
realistic, detailed and complex, computer-assisted |
detailed and complex, needs Days of Decision |
detailed and simple |
| Economic Affairs |
realistic, detailed and complex, computer-assisted |
crude |
realistic, crude and simple |
| Research |
detailed, user can design his own units and military equipment |
none |
detailed and simple, but unrealistic |
| Game Period |
1937-1947 |
1936-1946 with Days of Decision |
1936-1948 |
| Playable Countries |
8 (Britain, China, France, Germany, Italy, Japan, USSR, US) |
6 |
8 |
| Human Players |
1-infinite |
2-6 |
10 |
| Artificial Intelligence |
under development: multi-layered |
under development: details unknown |
challenging AI |
| Rule book |
online, over 150 pages including encyclopedia |
booklet, over 100 pages |
booklet, 96 pages |
| Status of the Game |
under development see news updates |
boardgame: available computer game under development |
released in March 2005 |
| Price |
$60 USD which includes subscription of $45 a year |
Board game: $80-$350 USD Computer game: ? |
Computer game: $39.99 USD |
| More information |
http://www.expansiongames.com |
http://www.a-d-g.com.au |
www.heartsofiron2.com |
The comparisons above give some clue as where to place
Expansion:World War II. It's the most detailed and realistic simulation
of a grand strategy game. Although World in Flames (WiF) is very detailed and
complex, it is more abstract than Expansion. For example: WiF and HOI have military
units which have combat factors, while Expansion uses exact numbers of soldiers
and military equipment instead.
This of course makes Expansion much more
complex than the already complex WiF. But, just as in HOI, a player may use
computer assistance to compensate for this complexity.
For example: a player may choose simply to raise and train another armoured
divison instead of assigning thousands of soldiers and hundreds of tanks to
form a unit.