Introduction
A country's military forces are usually divided into
ground, naval and air forces. Most countries
know three organizations that make up the armed forces:
the army, the navy, and the air force, although in 1937
the United States and Japan, for example, did not have
a separate air force. In Expansion: World War II, however, we will
assume each country has an army, a navy, and an air force. Each of
these organizations can be further divided into armies, fleets, and
(air) groups, each of which is led by a commander. These are the tools
with which to wage military campaigns.
The Army: Armies »
The army consists of all the ground forces of a country:
all the armoured, non-armoured (infantry), and artillery units.
The army can be subdivided into armies: a certain number
of ground units which are led by a general. Only armies are
able to take the offensive; ground units which are not part of an
army can only defend.
The Navy: Fleets
The navy consists of all the naval forces of a country:
all the surface ships and submarines. The navy can be subdivided
into fleets: a certain number of naval units which are led
by an admiral. Only fleets are able to take the offensive; naval
units which are not part of a fleet can only defend.
The Air Force: Groups
The air force consists of all the air forces of a country:
all the fighters, tactical bombers, strategic bombers, transport
planes, and cruise missiles (V-1s). The air force can be subdivided
into groups: a certain number of air units which are led by an
air force (AF) general. Only groups are able to take the offensive;
air units which are not part of a group can only defend.
Commanders
Commanders lead the forces under their command and can plan offensives.
Depending on the type of forces they lead, they are called generals,
admirals, or air force generals. Each commander has a certain amount
of skill, experience, charisma, and loyalty to the High Command. These
will change during the game: skill can be increased by conducting
excersizes, experience can be gained through actually fighting live battles,
charisma and loyalty can be increased if players promote their commanders.
Commanders can be promoted only once: generals become field marshalls,
admirals become grand admirals, and AF generals become AF marshalls.
Each country, however, uses its own terminology: for example, the Soviet
player can promote his generals to the rank of Marshall of the USSR.
Be careful: if you irritate your commanders too much, their loyalty will
decrease and they may start a rebellion!
This is, however, unlikely in a democracy.
Supply
If an army marches on its stomach, supply it with
food. And while you're at it, don't forget about
fuel, ammunition and spare parts. Read more about
the various factors involving the supply of your
armed forces in this subsection.
Movement
If your forces are supplied you can order them
around and they might even follow your orders.
Read more about movement in this subsection and
understand how your forces will move.
Combat
A well-supplied force that has moved into the
right position might find itself in combat once
in a while. All the elements of combat are
described in this subsection.
Military Units
Find out the difference between a panzer and a
panzergrenadier division or between a British, a
German, and a Soviet infantry division. The Units
subsection lists all units currently in the
database.
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